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Playing the HTML version and I haven't had any performance issues. I think the torch throw/recall mechanic is really well implemented, when it is usually done awkwardly. Everything looks really nicely polished.

I'm in the room which the YouYube trailer indicates is a boss fight, but nothing is getting triggered.


Great looking game and the controls feel fantastic.

Thanks a bunch for your kind words :) Yeah, there's a boss, but it seems that in our tricky mission to optimize the game, the boss mysteriously got deactivated. Not sure why, but it's all sorted and solved now thanks to you. Really appreciate you testing it out!

hi , im afraid it doesnt run properly - its very slow and jerky and i cant get past the first screen ... after a while it then just freezes up .

We are sorry to hear that, we don't know what the issue might because we have done exhaustive tests before realising in multiple hardware and we did not get bad results on performance, can you maybe provide with us with your computer specs so we can further investigate the problem? Were you running it to win or Mac?

HP laptop

Processor    Intel(R) Pentium(R) Gold 7505 @ 2.00GHz   2.00 GHz

Installed RAM    4.00 GB (3.68 GB usable)

running on windows . using firefox browser

is that enough info ?

thanks

Thanks a lot, it's definitely a high CPU usage issue we didn't notice, for now we made available a download Desktop version so maybe it runs a little bit smoother, but we are investigating more ways to optimize CPU usage, thanks for bringing it to our attention.

The project has been updated to consume much less CPU & GPU we would love if you could try it again and give us feedback :) sorry for the inconvenience


I tried it in ff, chrome and edge. Best running in edge but still a little jerky. I struggled a bit with figuring out the torch thingy. Hold right mouse button to summon it to you (into your hand), click left mouse button to throw. The boss: get up and don't go down. You can light the lower torches by throwing and not fully summoning your torch (intermittent right clickright click).

The project has been updated to consume much less CPU & GPU we would love if you could try it again and give us feedback :) sorry for the inconvenience


tried again. now it runs fine in ff (but not in fullscrean). One little issue: if you move but not move your mouse, the cursor stays in the same position in the environment while the camera moves. Once you move your mouse a little it appears in position of the cursor.